发明名称 ASSIGNING A PLAYER TO A MACHINE
摘要 Systems and methods are provided for optimizing allocation of client devices, such as gaming devices, to different available data centers and servers, such as gaming servers, within a data center. The allocation maintains a satisfactory user experience while balancing costs and resource usage. Embodiments of the invention match a client to a data center and server based on a set of criteria related to the client device, user of the client device, game or application the user desires to play, available data centers for supporting the client device, and conditions of the network between the client device and data center. An allocation algorithm may be used to determine resource-efficient allocation. In one embodiment, a bidding process is employed wherein a client and data center are matched based on bids received from data centers. In one embodiment, allocation is periodically evaluated to determine if reassignment to another data center is needed.
申请公布号 WO2016003839(A1) 申请公布日期 2016.01.07
申请号 WO2015US38210 申请日期 2015.06.29
申请人 MICROSOFT TECHNOLOGY LICENSING, LLC 发明人 JUSTICE, JOHN RAYMOND;LALOR, DAVE;GORDON, STEFAN KEIR;BOEHM, JOSHUA;BUTLER, STEPHEN JOHN
分类号 G06F9/50 主分类号 G06F9/50
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