Mobile devices or other client devices generally support applications that provide content to users. Emotional analytics entails making inferences about a user's emotions based on sensor data such as a video stream of the user. When combined with a videoconferencing application or other digital media, emotional analytics may be employed to make games that respond to user emotions. Video streams from a game may also be analyzed in real time to ensure that the game's rules are obeyed. Disclosed are techniques for administering and managing a digital media-based game using emotional analytics and object recognition.
申请公布号
WO2016004344(A1)
申请公布日期
2016.01.07
申请号
WO2015US39050
申请日期
2015.07.02
申请人
SPITFIRE TECHNOLOGIES, LLC
发明人
WIRE, CHRISTOPHER S.;FARRELL, MATTHEW J.;FAUST, BRIAN T.;NAUSEEF, JOHN P.;CLINARD, DUSTIN L.;MURRAY, PATRICK M.;NESBITT, JOHN C.