摘要 |
<p>PROBLEM TO BE SOLVED: To provide a Pachinko machine having high prize ball acquisition efficiency by having a special performance with short performance time and entertaining a player with such a performance as winning a battle with a long performance time compared with that of the special performance.SOLUTION: When probability variable states are continuously produced with a specific special game state sandwiched therebetween (in a so-called continuous win), a Pachinko machine 1 tends to select a special performance with relatively short performance time. Therefore, regardless of the Pachinko machine 1 of a type of executing a battle performance, the Pachinko machine has high game properties, for a player, producing the number of prize balls that the player may acquire in a prescribed time, more than the conventional one. A first probability variable state tends to select a battle performance (especially, a performance of winning the battle) so that it is unlikely that the player cannot enjoy the battle performance, thereby improving taste of the Pachinko machine 1.</p> |