发明名称 DYNAMICALLY OPTIMIZED DEFERRED RENDERING PIPELINE
摘要 A method for dynamically configuring a graphics pipeline system. The method includes determining an optimal pipeline based on: estimating one or more of memory power consumption and computation power consumption of storing and regenerating intermediate results based on graphics state information and one or more factors; determining granularity for the optimal graphics pipeline configuration based on the graphics state information and the one or more factors; collecting runtime information for primitives from graphics pipeline hardware including factors from tessellation or using graphics state information for determining geometry expansion at an output of one or more shader stages; and determining intermediate results to save from a previous processing pass by comparing memory power consumption needed to save the intermediate results with computation power as well as memory power needed for regenerating the intermediate results in one or more later tile rendering passes.
申请公布号 US2015379672(A1) 申请公布日期 2015.12.31
申请号 US201514679720 申请日期 2015.04.06
申请人 Samsung Electronics Co., Ltd 发明人 Wang Zhenghong
分类号 G06T1/20;G06T15/80;G06T1/60;G06T17/20 主分类号 G06T1/20
代理机构 代理人
主权项 1. A method for dynamically configuring a graphics pipeline system comprising: determining an optimal graphics pipeline configuration based on: determining granularity for the optimal graphics pipeline configuration based on graphics state information and one or more factors;estimating one or more of memory power consumption and computation power consumption for storing and regenerating intermediate results based on the graphics state information and the one or more factors;collecting, as required, runtime information for primitives from graphics pipeline hardware including factors from tessellation or from using graphics state information for determining geometry expansion at an output of one or more shader stages; anddetermining intermediate results to save a previous processing pass by comparing memory power consumption needed to save the intermediate results with computation power as well as memory power needed for regenerating the intermediate results in one or more later tile rendering passes.
地址 Suwon-si KR