主权项 |
1. A system in which a plurality of electronic gaming machines (“EGMs”) are connected on a network wherein players are enabled to play games on the EGMs with an opportunity to win an award, comprising:
a first central server in communication with the network, comprising: a true random number generator (“TRNG”) for generating random numbers (“RNs”) that determine the outcome of games played on EGMs on the network wherein each game outcome resulting from a corresponding RN is one of a predefined set of game outcomes including winning and losing outcomes; and a true random number generator request handler (“TRNGRH”) for handling RN batch requests with individual RN requests received on the network from the EGMs or from a service acting as an abstraction layer, and coordinating the transmission of RNs generated by the TRNG on the network; at least one server based gaming (“SBG”) server in communication with the network wherein an abstraction layer is used, for: (a) receiving individual RN requests from at least a first group of EGMs that is a subset of the plurality of EGMs, and accumulating the RN requests in a list that forms a batch of RN requests; (b) sending the batch of RN requests to the TRNGRH for handling and response; (c) receiving a response to the batch request sent to the TRNGRH including a RN corresponding to each RN request in the batch; and (d) transmitting each RN request in the batch to the appropriate EGM in response to each individual request received from the EGMs; and wherein t+τi<ti−δT, where t is a running time variable in the system; τi is an expected response time for a particular EGM to receive a RN; ti is the latest arrival time at which a particular request for a RN made on EGM i may be answered; and δT is an operator defined value set to cover an unexpected level of fluctuation. |