发明名称 |
Storage medium storing game program, and game device |
摘要 |
A processor repeatedly executes, at a predetermined cycle, obtaining image data by an inner camera and body recognition processing based on the obtained image data. The processor proceeds with a game based on a recognition result (user's image) obtained (updated) periodically. The processor captures image data at the timing of the recognition result (user's image) satisfying each of conditions 1, 2, . . . during the game proceeding. After the game is over, image data 1, 2, . . . captured during game play is displayed (replayed). |
申请公布号 |
US9220976(B2) |
申请公布日期 |
2015.12.29 |
申请号 |
US200912550714 |
申请日期 |
2009.08.31 |
申请人 |
Nintendo Co., Ltd. |
发明人 |
Oku Masahiro |
分类号 |
A63F13/40 |
主分类号 |
A63F13/40 |
代理机构 |
Nixon & Vanderhye, P.C. |
代理人 |
Nixon & Vanderhye, P.C. |
主权项 |
1. A non-transitory storage medium comprising a game program executed by a computer of a game device interacting with an image pick-up device and a display device, said image pick-up device configured to pick up an image of a user, the game program causing the computer to:
proceed a game based on facial features detected using facial recognition performed on a user's image included in pick-up image data obtained by said image pick-up device; and display an image based on display image data at said display device, said pick-up image data being obtained by said image pick-up device during processing of the game when said detected facial features from said user's image satisfies at least a first condition, wherein an image based on image data is displayed at said display device during a non-proceeding state of a game in accordance with said game proceeding, the displayed image represents the pick-up image data obtained by said image pick-up device during a game proceeding that precedes the non-proceeding state of the game. |
地址 |
Kyoto JP |