发明名称 OBJECT DETECTION AND INTERACTION FOR GAMING SYSTEMS
摘要 A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device; at least one processor programmed to cause the 3D display device to display a 3D scene for a game, the 3D scene comprising a virtual 3D space in which a plurality of virtual game components are displayed; and at least one contactless sensor device configured to sense a location and shape of a physical object in a physical 3D space and generate 3D information indicative of the location and shape of the physical object in the physical 3D space. In some embodiments, the at least one processor is programmed to: update a 3D model for a virtual object in the 3D scene, the virtual object corresponding to the physical object; and detect an interaction between the virtual object and at least one virtual game component in the 3D scene.
申请公布号 US2015363996(A1) 申请公布日期 2015.12.17
申请号 US201514746621 申请日期 2015.06.22
申请人 GTECH Canada ULC 发明人 Keilwert Stefan;Pierer Franz;Aurich Sven;Idris Fayez;Froy David
分类号 G07F17/32 主分类号 G07F17/32
代理机构 代理人
主权项 1. A wagering gaming apparatus comprising: a 3-dimensional (3D) display device; at least one processor; and at least one computer-readable medium storing instructions which program the at least one processor to cause the 3D display device to display a 3D scene for a game, the 3D scene comprising a virtual 3D space in which a plurality of virtual game components are displayed; and at least one contactless sensor device configured to sense a location and shape of a physical object in a physical 3D space and generate 3D information indicative of the location and shape of the physical object in the physical 3D space, wherein the at least one processor is programmed to: update, based at least in part on the 3D information indicative of the location and shape of the physical object in the physical 3D space, a 3D model for a virtual object in the 3D scene, the virtual object corresponding to the physical object;detect an interaction between the virtual object and at least one virtual game component in the 3D scene; andin response to detecting an interaction between the virtual object and at least one virtual game component in the 3D scene, cause an action to be taken in the game, the action being based at least in part on the at least one virtual game component with which the virtual object interacted.
地址 Moncton CA