发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine inhibiting lowering of an availability ratio of a game machine and, while giving a player a chance to transfer to an advantageous game state, capable of continuously executing a performance providing the player with a prescribed feeling of expectation.SOLUTION: When determining a start of a continuous forenotice performance, a voice/lamp control device selects a performance mode of the continuous forenotice performance (hereinafter referred to as "a continuous forenotice performance mode") on the basis of a game state after the continuous forenotice represented by lower 2 bits of an upper byte of a number-of-reservations command S1017, and executes the continuous forenotice performance in the selected performance mode. Consequently, the game machine can suggest the game state ("15R probability variable jackpot", "2R probability variable jackpot", or "a time-shortening jackpot") after the termination of the continuous forenotice performance according to the continuous forenotice performance mode so as to, when the continuous forenotice performance is executed, give the player a feeling of expectation for the transfer to a game state that is suggested according to the continuous forenotice performance mode.
申请公布号 JP2015226809(A) 申请公布日期 2015.12.17
申请号 JP20150143531 申请日期 2015.07.20
申请人 SANYO PRODUCT CO LTD 发明人 KISHIMOTO SHINJI
分类号 A63F7/02 主分类号 A63F7/02
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