发明名称 |
GENERATION AND USE OF USER BEHAVIORAL DATA FOR A PROGRAM |
摘要 |
A method, a device, and a non-transitory storage medium to output a program during a program session; monitor trick play inputs during the outputting of the program; receive a trick play input during the outputting of the program; capture trick play data and time data based on a receipt of the trick play input; store the trick play data and the time data as behavioral data; and use the stored behavioral data to govern a subsequent outputting of the program during another program session. |
申请公布号 |
US2015365730(A1) |
申请公布日期 |
2015.12.17 |
申请号 |
US201414306377 |
申请日期 |
2014.06.17 |
申请人 |
Verizon Patent and Licensing Inc. |
发明人 |
Mohan Prabhu V.;Sundarraman Ramya;Rajendran Sridevi;Surianarayanan Vinod Krishnan;Chandrasekar Anand;Senthil Vijay A.;Ganesan Raja Sundaram;Kathiresan Parthasarathi;Radhakrishnan Vijayan |
分类号 |
H04N21/472;H04N5/76;H04N21/2387;H04N21/6587;G11B27/00;H04N5/783;H04N21/432;H04N21/442 |
主分类号 |
H04N21/472 |
代理机构 |
|
代理人 |
|
主权项 |
1. A method comprising:
playing, by a user device, a program; monitoring, by the user device, trick play inputs during the playing of the program; receiving, by the user device, a trick play input during the playing of the program; capturing, by the user device, trick play data and time data based on the monitoring and the receiving; storing, by the user device, the trick play data and the time data as behavioral data; and using, by the user device, a stored behavioral data to govern a subsequent playing of the program. |
地址 |
Arlington VA US |