发明名称 GENERATION AND USE OF USER BEHAVIORAL DATA FOR A PROGRAM
摘要 A method, a device, and a non-transitory storage medium to output a program during a program session; monitor trick play inputs during the outputting of the program; receive a trick play input during the outputting of the program; capture trick play data and time data based on a receipt of the trick play input; store the trick play data and the time data as behavioral data; and use the stored behavioral data to govern a subsequent outputting of the program during another program session.
申请公布号 US2015365730(A1) 申请公布日期 2015.12.17
申请号 US201414306377 申请日期 2014.06.17
申请人 Verizon Patent and Licensing Inc. 发明人 Mohan Prabhu V.;Sundarraman Ramya;Rajendran Sridevi;Surianarayanan Vinod Krishnan;Chandrasekar Anand;Senthil Vijay A.;Ganesan Raja Sundaram;Kathiresan Parthasarathi;Radhakrishnan Vijayan
分类号 H04N21/472;H04N5/76;H04N21/2387;H04N21/6587;G11B27/00;H04N5/783;H04N21/432;H04N21/442 主分类号 H04N21/472
代理机构 代理人
主权项 1. A method comprising: playing, by a user device, a program; monitoring, by the user device, trick play inputs during the playing of the program; receiving, by the user device, a trick play input during the playing of the program; capturing, by the user device, trick play data and time data based on the monitoring and the receiving; storing, by the user device, the trick play data and the time data as behavioral data; and using, by the user device, a stored behavioral data to govern a subsequent playing of the program.
地址 Arlington VA US