发明名称 |
STEREO VIDEO FOR GAMING |
摘要 |
A real-time stereo video signal of a captured scene with a physical foreground object and a physical background is received. In real-time, a foreground/background separation algorithm is used on the real-time stereo video signal to identify pixels from the stereo video signal that represent the physical foreground object. A video sequence may be produced by rendering a 3D virtual reality based on the identified pixels of the physical foreground object. |
申请公布号 |
EP1960970(A4) |
申请公布日期 |
2009.03.04 |
申请号 |
EP20060816854 |
申请日期 |
2006.10.10 |
申请人 |
MICROSOFT CORPORATION |
发明人 |
GRAEPETL, THORE, KH;BLAKE, ANDREW;HERBRICH, RALF |
分类号 |
A63F13/10;G06T7/00;G06T15/00 |
主分类号 |
A63F13/10 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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