发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game that allows no room for the feeling of expectation during a BB (big bonus) game which is offered as a Pachislot game. SOLUTION: In a Pachislot game machine 1, when the BB game state is won under the ordinary game state, the shift is made to a point acquisition game to determine during the BB game state the frequency of the RT (replay time) games entitled to acquisition after the end of the BB game state. In the point acquisition game, tokens are made to pass through three branch paths (first, second and third token paths 110, 120 and 130) that make up a point acquisition role device 100; and as a result, anyone of the points from "1" point to "5" points that matches the respective path is acquired. Players are awarded the frequency of the RT games, according to the points acquired in the point acquisition game during the BB game state. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008161379(A) 申请公布日期 2008.07.17
申请号 JP20060353341 申请日期 2006.12.27
申请人 ARUZE CORP 发明人 OKADA KAZUO;YAGI MASASHI;AZUMA AKIRA;HORIGUCHI HIDEO;SUZUKI YUSUKE;ICHIHASHI TOSHIKI;TSUKABE SHINJI;TANAKA MASARU
分类号 A63F5/04 主分类号 A63F5/04
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