发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a highly practical game machine for preventing a fraudulent act like a cheating action using a piano wire effectively through operation control inside. SOLUTION: Through the execution of a "fraud-notification processing" by a sub-integrated control apparatus, unless a game ball enters a normal electric generator to win a prize during the time between the start and stop of the normal electric accessory, for 5 seconds from a stop of the normal electric accessory and for 3 seconds from the initial prize win in the normal electric generator after a lapse of the 5 seconds, the Pachinko machine determines it as the fraudulent winning and executes the notification. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011110284(A) 申请公布日期 2011.06.09
申请号 JP20090270554 申请日期 2009.11.27
申请人 TOYOMARU INDUSTRY CO LTD 发明人 OTAKE KATSUYUKI
分类号 A63F7/02 主分类号 A63F7/02
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