摘要 |
In a game system, a position coordinate calculation section calculates a position coordinate of each object. Then, a coordinate determination section determines whether or not the position coordinate of a missile is located on a side of the virtual camera relative to a player object. For the missile determined to be located on the side of the virtual camera, a correction coordinate calculation section calculates a correction coordinate which is obtained by shifting the position coordinate of the missile to a side of the player object relative to the position coordinate of the missile. In this case, an image of the virtual game space, in which the player object is located at the position coordinate thereof and the missile is located at the correction coordinate thereof, is displayed on a liquid crystal television.
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