发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To prevent a needless trouble to the utmost by minimizing the confirmation on the operation of a mover in the easily misleading timing for a player. SOLUTION: A game machine includes: a driving means 44 operating to drive the mover in the case of a specific result such that the lottery result on a game is advantageous to the player; and a detecting switch 45 for detecting whether or not the mover is located in the home position, wherein in the power-on state, the operation confirming processing is conducted concerning various kinds of presentation means. The operation confirming processing of the driving means 44 in the power-on state is performed regardless of detection result of the detecting switch 45 if in the initial power-on state where the storage contents of a RAM are initialized (when an initialization command is received) (S34), and in the other power-on state, that is, if in the power return state where it returns to the state before the power-off based on the storage contents of the backed-up RAM (when a back-up return command is received), the operation is performed on condition that the detecting switch 45 does not detect that the mover is located in the home position (S37). COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011110270(A) 申请公布日期 2011.06.09
申请号 JP20090270238 申请日期 2009.11.27
申请人 FUJISHOJI CO LTD 发明人 KISHIMOTO SHINICHI
分类号 A63F7/02 主分类号 A63F7/02
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