发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which prevents games from getting monotonous. SOLUTION: When a game state shifts from a normal game state to a fifth RT state, the game state shifts through a first RT state, a second RT state, a third RT state, and a fourth RT state. When a shifting spot stops on an effective line in the normal game state, the game state shifts to the first RT state. When winning of a second replay is established in the first RT state, the game state shifts to the second RT state. When winning of a third replay is established in the second RT state, the game state shifts to the third RT state. When winning of a fourth replay is established in the third RT state, the game state shifts to the fourth RT state. When winning of a fifth replay is established in the fourth RT state, the game state shifts to the fifth RT state. Probabilities of establishing the winning of the second replay, the third replay, the fourth replay, and the fifth replay vary before/after the number of waiting games is zero. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2010273901(A) 申请公布日期 2010.12.09
申请号 JP20090130005 申请日期 2009.05.29
申请人 SANYO PRODUCT CO LTD 发明人 ISHIDA YUJI;MORI KOTARO;TAKAYAMA YUICHI;OTSUKA KOTA
分类号 A63F5/04 主分类号 A63F5/04
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