发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To increase player's excitement and enjoyment in transition of a game status caused by a specific game status. SOLUTION: The rate to decide controlling in a high-probability low-base status after a jackpot game status finishes is made different from the rate to decide controlling in a high-probability high-base status after the jackpot game status finishes when a game is controlled in a normal status and when the game is controlled in the high-probability low-base status. Then, the normal presentation status is controlled to switch to a mission presentation status each time after the normal status is controlled to a 2R probability variation jackpot game status being the high-probability rate status after the jackpot game status finishes and after the normal status is controlled to a small winning game status to maintain the original game status [(a5) and (b5)]. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011019949(A) 申请公布日期 2011.02.03
申请号 JP20100243547 申请日期 2010.10.29
申请人 SANKYO CO LTD 发明人 UGAWA SHOHACHI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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