摘要 |
<p><P>PROBLEM TO BE SOLVED: To set movement of characters controlled by a computer in a virtual game space to be a move similar to player operation. <P>SOLUTION: The match game system includes a server 3, and a plurality of game terminals 1. The game terminal 1 includes a movement information obtaining part 161k to obtain movement information on a character operated by a player as counter information of passage points. The server 3 includes a selecting part 361c to select the prescribed number of players to compose friend and foe teams, and fill shortage if any in the selected number with an NPC, and a recommendation progress route producing part 361d to produce the prescribed number of recommendation progress routes with high achievements of movement based on the counter information of the passage points obtained by each game terminal. The game terminal 1 also includes an NPC progress route determining part 161m to set one of the produced recommendation progress routes to the NPC before starting a game, and an NPC control part 161n to move the NPC in the virtual game space in accordance with the set recommendation progress route. <P>COPYRIGHT: (C)2011,JPO&INPIT</p> |