发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To improve the amusement of a game while making a performance to be executed after ready-to-win state establishment more interesting by executing the performance associated with a notice performance after the ready-to-win state establishment. <P>SOLUTION: A CPU 103 determines a variation pattern accompanied by a special winning performance from among several kinds of variation patterns, and a CPU 120 for performance control determines a special notice performance. The special notice performance is the notice performance wherein a character group passes through the display screen of an image display device 5. The special winning performance is the performance wherein a predetermined character in the character group carries identification information (middle symbol) which is not stopped yet when the character group passes through the display screen of the image display device 5 and the carried identification information is arranged on a ready-to-win line to give a specified display result. <P>COPYRIGHT: (C)2011,JPO&INPIT</p>
申请公布号 JP2011156245(A) 申请公布日期 2011.08.18
申请号 JP20100021795 申请日期 2010.02.03
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO;TAKABAYASHI SHINGO;SAITO SHO
分类号 A63F7/02 主分类号 A63F7/02
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