摘要 |
PROBLEM TO BE SOLVED: To provide a game machine allowing easy confirmation of a program on the transfer of a selection part.SOLUTION: In the Pachinko game machine 10, information (reference coordinates and corresponding commands) for specifying a different target figure for selection to which a main cursor C2 can be moved when one of four movement operation buttons 24U, 24D, 24L and 24R is pressed with the main cursor C2 superimposed on a target figure is stored as transfer destination data in a transfer destination data table for each of a plurality of target figures for selection (Hiragana letters and button icons) displayed on a password input screen. Accordingly, whether the main cursor C2 is transferred to a transfer destination as designed can be easily confirmed from the transfer destination data table, and therefore, a program on the movement of the main cursor C2 (processing on the password input screen SW) can be more easily confirmed than in a conventional game machine. |