摘要 |
A method for use in animation includes establishing an influence primitive, associating the influence primitive with a model having a plurality of model points, and for each of the plurality of model points on the model, determining an offset primitive that passes through the model point. Another method includes deforming the model, and determining a deformed position of each of the plurality of model points by using a separate offset primitive for each model point. A computer readable storage medium stores a computer program adapted to cause a processor based system to execute one or more the above steps.
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