摘要 |
<P>PROBLEM TO BE SOLVED: To increase the fun of a game, in a game machine such as a Pachinko game machine. <P>SOLUTION: In battle performance processing, a battle performance is executed which uses a friend character selected by a player or added in step S621 and an opponent character selected by the player from among multiple types of opponent characters displayed on an opponent character selection screen. The multiple types of opponent characters displayed to be selected on an opponent character selection screen are determined at a different ratio according to a jackpot type, or whether to control the game in a probability variable state after a jackpot game state, by use of an opponent character determination table corresponding to the friend character. <P>COPYRIGHT: (C)2013,JPO&INPIT |