摘要 |
PROBLEM TO BE SOLVED: To stably execute a synchronous type event by avoiding an increase in a communication load due to communication convergence to a specific terminal device during performing a game introducing the synchronous type event.SOLUTION: A game server determines whether a synchronous type event with a first user satisfies a possible condition in the case where an event further should be performed between a third user and the first user while the synchronous type event is executed between a first user's terminal device and a second user's terminal device. In the case where the condition is satisfied, the game server starts the synchronous type event between the third user's terminal device and the first user's terminal device. Oppositely, in the case where the condition is not satisfied, the game server makes the third user's terminal device start an asynchronous type event with the first user. |