发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of improving the utilization of the game machine even after the end of a period, in which the probability of allowing the transition of a specific state high.SOLUTION: A sub CPU performs a control to reset a Bonus preparation state transition game number on the basis of the fact that a predetermined operation is detected after a Bonus preparation state transition game number was determined. Moreover, the sub CPU makes it impossible to reset the Bonus preparation state transition game number, in the case where a state number storage area disposed in a sub RAM is stored with "07" to "17".</p>
申请公布号 JP2015016246(A) 申请公布日期 2015.01.29
申请号 JP20130146930 申请日期 2013.07.12
申请人 KYORAKU SANGYO CO LTD 发明人 MORIMOTO MAKOTO;KANIE KOGORO;SASE HIROHISA;NADAHARA TAKU
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址