发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of improving a countermeasure against a dishonest act by more accurately grasping the fact that a token has been guided from a selector to a token storage section.SOLUTION: In a game machine 1, a selector 16 comprises a physical sensor 64, a first optical sensor 65, a second optical sensor 66, and a second physical sensor 67; and a hopper guide member 522 comprises a third optical sensor 69. The game machine 1 uses the first physical sensor 64, the first optical sensor 65, the second optical sensor 66, the physical sensor 67, and the third optical sensor 69 to grasp the fact that a token has been guided from the selector to the token storage section.</p>
申请公布号 JP2015016250(A) 申请公布日期 2015.01.29
申请号 JP20130146954 申请日期 2013.07.12
申请人 KYORAKU SANGYO CO LTD 发明人 HIGUCHI TAISUKE;KAWAI TOMOSHIGE;MABE SATOSHI;NAKAMURA TATSUYA;TANIGUCHI MASAYUKI;ISOKIMI SUKEHITO;SUZUKI YASUTAKA;HIRAKURI ATSUSHI;KANEMOTO MITSUHIRO;NAKAZAWA YOSHIMICHI;MORIMOTO MAKOTO;YASUDA YUKINAGA
分类号 A63F5/04 主分类号 A63F5/04
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