摘要 |
A game management server device includes an evolution processing management unit that evolves base game media into evolved game media by combining them with partner game media in accordance with an evolution material table that includes settings for the base game media, partner game media, evolved game media, and evolution success probabilities, and a player information storage unit that stores, for each player, information on the base game media, partner game media, and the evolution material table belonging to the player, and, the evolution processing management unit, upon receiving instructions to evolve the base game media evolution from the player and for said player owning an evolution material table used for evolving the base game media, as well as the base game media and partner game media configured in said evolution material table, uses the evolution success probabilities configured in said evolution material table to make a determination. |
主权项 |
1. A game management server device connected to terminal devices belonging to multiple players over a network, wherein said game management server device includes:
an evolution processing management unit that evolves base game media into evolved game media by combining it with partner game media in accordance with an evolution material table that includes settings for the base game media, partner game media, evolved game media, and evolution success probabilities, and a player information storage unit that stores, for each player, information regarding the base game media, partner game media, and the evolution material table owned by said player, and wherein, along with configuring a first evolved game media and a second evolved game media as the evolved game media in the evolution material table, different first evolution success probability and second evolution success probability are respectively associated with the first evolved game media and second evolved game media, and the evolution processing management unit, upon receiving instructions to evolve the base game media from the player and in the event that said player owns the evolution material table used for evolving the base game media, as well as the base game media and partner game media configured in said evolution material table, uses the first evolution success probability and second evolution success probability to determine whether to evolve the base game media into either one of the first evolved game media or second evolved game media, or not to evolve the same into either of the above, and presents said determination result to the player, and, in the event it is decided to evolve the base game media into the second evolved game media, upon re-configuration of the evolution success probability of the first evolved game media into a third evolution success probability that is higher than the first evolution success probability, conditional on a process of compensation payment by the player, once again uses the third evolution success probability and second evolution success probability to determine whether to evolve the base game media into either one of the first evolved game media or second evolved game media, or not to evolve the same into either of the above. |