发明名称 遊技機
摘要 <p><P>PROBLEM TO BE SOLVED: To improve player's excitement and enjoyment of a game by increasing the variations of a game state, in a game machine including two start pockets. <P>SOLUTION: A Pachinko game machine 1 includes a first start pocket 110 and a second start pocket 130 to be the trigger of drawing for determining whether to generate a special prize state by the entry of a game ball. A playfield 104 has a first route 106 and a second route 107 as routes through which a game ball rolls. The first start pocket 110 is provided in the first route 106, and the second start pocket 130 is provided in the second route 107. Then, between the game based on the entry of a game ball to the first start pocket 110 and the game based on the entry of a game ball to the second start pocket 130, at least one of the probability of generating the special prize state, a ball discharge rate when the special prize state is generated and the condition of generating a time shortening state is turned to different setting. <P>COPYRIGHT: (C)2011,JPO&INPIT</p>
申请公布号 JP5830219(B2) 申请公布日期 2015.12.09
申请号 JP20090226974 申请日期 2009.09.30
申请人 株式会社平和 发明人 久保田 悟史;門田 智明
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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