发明名称 遊技機
摘要 <p><P>PROBLEM TO BE SOLVED: To make three of freeze, assist action, assist-winning expectation degree performance organically linked with one another, and to make a game player who attaches a high value in a reel recognize the expectation degree for an assist replay time from the behavior of the reel. <P>SOLUTION: The game machine works as follows: deciding game modes m1-m10 devoted to display information by a mode-related display means in a peripheral control unit while triggering the inclusion of predetermined game conditions arisen in a main control unit from a plurality of game mode nominations predetermined in the main control unit and including a high expectation degree and a low expectation degree; and generating freeze where the stop of the reel is not effective for a predetermined period of time in a higher frequency than that when including the low expectation degree when the determined game mode has a high expectation degree. In the peripheral control unit, acceptance or rejection for the assist action is determined by a lottery table in which a sorting rate of action and inaction in accordance with freeze patterns received from the main control unit. <P>COPYRIGHT: (C)2013,JPO&INPIT</p>
申请公布号 JP5825974(B2) 申请公布日期 2015.12.02
申请号 JP20110231189 申请日期 2011.10.20
申请人 高砂電器産業株式会社 发明人 和田 伸一郎
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
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