发明名称 Computer-readable storage medium and game apparatus
摘要 When a music performance game starts, the user selects a part to be assigned to himself/herself. When the selection of the assigned part is completed, an ensemble starts. When the ensemble starts, the user can participate in the ensemble by performing an input operation corresponding to the assigned part. During the ensemble, history data representing the user's musical performances in chronological order is generated and stored in an external main memory. When the ensemble ends, the user can play again, changing assigned parts. At this time, as for the part currently selected by the user, the instrument is played based on the user's input, while the history data representing the user's current musical performances in chronological order is generated. Of the other parts, as for the parts that the user has selected earlier, the instruments are played automatically based on the history data.
申请公布号 US9199169(B2) 申请公布日期 2015.12.01
申请号 US200812233040 申请日期 2008.09.18
申请人 Nintendo Co., Ltd. 发明人 Okamura Yuichiro;Totaka Kazumi;Osada Junya
分类号 A63F9/24;A63F13/40;A63F13/20;G06F3/0346;G10H1/40 主分类号 A63F9/24
代理机构 Nixon & Vanderhye, P.C. 代理人 Nixon & Vanderhye, P.C.
主权项 1. A non-transitory computer-readable storage medium having stored therein a game program to be executed by a computer of a game apparatus having a storage device for storing replay data for reproducing game processing executed based on an operation input from an input device, the game program causing the computer of the game apparatus to execute: executing first game processing based on the operation input from the input device; generating first replay data for reproducing the first game processing and storing the generated first replay data in the storage device; reading the first replay data from the storage device; executing second game processing based on both the first replay data read from the storage device and a current operation input from the input device; and generating second replay data for reproducing the second game processing and storing the generated second replay data in the storage device.
地址 Kyoto JP