主权项 |
1. A method of operating a wagering game server configured to provide one or more electronic casino wagering games and random wagering game outcomes for the one or more electronic casino wagering games, said method comprising:
electronically receiving, via a network communication interface of the wagering game server, information associated with a first user account transmitted via a communications network from a gaming widget presented on a webpage via a web browser of a client device, wherein a second server separate from the wagering game server hosts the webpage, wherein the wagering game server is configured to provide wagering game content for a first jurisdiction that permits online wagering and non-wagering game content for a second jurisdiction that does not permit online wagering; determining, via a global positioning system device, a geographic location of the client device, wherein the geographic location is in the second jurisdiction; after determining that the client device is in the geographic location associated with the second jurisdiction, determining, based on electronic analysis of the information by an electronic processing unit of the wagering game server, that the first user account is associated with a wagering game user account, wherein the wagering game user account is authorized to access, and place wagers on, the one or more electronic casino wagering games; electronically analyzing, by the electronic processing unit, wagering game activity by the wagering game user account for a wagering game from the one or more electronic casino wagering games based, at least in part, on the determining that the first user account is associated with the wagering game user account; determining, by the electronic processing unit, that the wagering game activity meets a threshold completion value associated with the wagering game based on the electronically analyzing of the wagering game activity; determining, based on the determining that the wagering game activity meets the threshold completion value, at least a portion of the non-wagering game content that corresponds to the threshold completion value; and electronically transmitting, via the network communication interface, the at least the portion of the non-wagering game content for presentation by the gaming widget. |