摘要 |
Developing a new interactive publishing format which uses game engines to publish material such as books, stories, articles, and papers, became necessary to expound on concepts introduced in the literature by using the physics and rendering engines. The game engine book application, Physics on the River, was developed to demonstrate how to incorporate game controls into the storyline. In addition, animation and a game module were embedded into the application and accessed through links for the reader to learn more about concepts introduced within the story. Other assets, such as voice, music, and sound effects, were created for the book application. Publishing conventions were established. Using a game engine also allows for porting the application for a multiple of mobile devices, as well as stand-alone and web-based versions. |