发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To reduce a processing load and suppress an oppression on a storage capacity.SOLUTION: When a big win is won, information regarding a game state and a variation state of a big symbol combination game is saved in an auxiliary area (S612-9 to S612-21), and after the end of the big symbol combination game, on the basis of information saved in the auxiliary area, a state data regarding a various states is saved in a main area. In an auxiliary area setting processing, a game state at the time of a winning lottery is saved in a winning time state check flag (S612-25), and detailed state information that is more in detail than a game state indicating a variation state is saved in a game state check flag (S612-27). When a small win is won, the processing of S612-25 and S612-27 that are executed when the big win is won are executed commonly.
申请公布号 JP2015211748(A) 申请公布日期 2015.11.26
申请号 JP20140095139 申请日期 2014.05.02
申请人 HEIWA CORP 发明人 SAKAI DAISUKE
分类号 A63F7/02 主分类号 A63F7/02
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