发明名称 遊技機
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine which prevents an unexpected read-ahead notice from being executed against a variable display different from one to be intrinsically subjected to a read-ahead notice.SOLUTION: When a game ball enters a startup winning port, a startup winning command including the number of the reservation memories increased by the startup winning and read-ahead information such as a big win in the variable display based on the startup winning is sent from a main board to a display control board. A display controlling CPU of the display control board decides, when it receives the startup winning command, whether or not the variable display corresponding to the startup winning command is used as the object of the read-ahead notice performance, and executes the read-ahead notice performance continuously in the variable display just before the decided object. In the case, however, where a difference occurs between the number of the reservation memories indicated by the starting winning command received and the number of the reservation memories specified by the commands received till then, the variable display corresponding to the starting winning command is not determined as the object of the read-ahead notice performance.</p>
申请公布号 JP5813085(B2) 申请公布日期 2015.11.17
申请号 JP20130266565 申请日期 2013.12.25
申请人 发明人
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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