发明名称 Displaying a collision between real and virtual objects
摘要 Technology is described for displaying a collision between objects by an augmented reality display device system. A collision between a real object and a virtual object is identified based on three dimensional space position data of the objects. At least one effect on at least one physical property of the real object is determined based on physical properties of the real object, like a change in surface shape, and physical interaction characteristics of the collision. Simulation image data is generated and displayed simulating the effect on the real object by the augmented reality display. Virtual objects under control of different executing applications can also interact with one another in collisions.
申请公布号 US9183676(B2) 申请公布日期 2015.11.10
申请号 US201213458800 申请日期 2012.04.27
申请人 Microsoft Technology Licensing, LLC 发明人 McCulloch Daniel J.;Latta Stephen G.;Mount Brian J.;Geisner Kevin A.;Sylvan Roger Sebastian Kevin;Navratil Arnulfo Zepeda;Scott Jason;Steed Jonathan T.;Sugden Ben J.;Hummel Britta Silke;Lee Kyungsuk David;Finocchio Mark J.;Kipman Alex Aben-Athar;Margolis Jeffrey N.
分类号 G06T19/00 主分类号 G06T19/00
代理机构 代理人 Choi Dan;Yee Judy;Minhas Micky
主权项 1. A method for displaying a simulated collision between a real object and a virtual object using a see-through augmented reality display device comprising: for real and virtual objects present in a displayed field of view of the see-through augmented reality display device, identifying at least one collision between a first real object having one or more parts that are viewable through a see-through portion of the see-through augmented reality display device and a first virtual object based on respective three dimensional (3D) augmented reality space positions associated with the first real and virtual objects; determining at least one virtual-world deformative effect to be virtually imparted to a part of the first real object due to the virtual space collision based on one or more of determined pre-collision physical properties assigned to respective parts of the first real object and of determined physical interaction characteristics for the collision; generating image data for the first real object simulating the at least one virtual-world deformative effect as having been virtually imparted to a collision affected part of the first real object, where the collision affected part of the first real object is not actually deformed by the collision with the first virtual object; and displaying the generated image data including the at least one deformative effect virtually imparted to the collision affected part of the first real object using the see-through augmented reality display device, where the generated and displayed image data of the collision affected part is registered to a location of the first real object as seen using the see-through augmented reality display device.
地址 Redmond WA US