发明名称 |
Video game with matchmaking based upon denial of communications |
摘要 |
A game system includes a server, and the server can communicate with and is connected to a plurality of game apparatuses via a network. In a case that a currently-connecting message is not received from any game apparatus during a communication game, the server determines that the game apparatus prematurely ends the communication game, and adds a bad reputation score of each of the players who is participating in the communication game. Furthermore, if the communication game is ended, and there is a game apparatus that refuses to participate in a next communication game, the bad reputation score of the game apparatus who permits participating in the next communication game is added. For example, the player having a high bad reputation score is refused to participate in the next communication game. |
申请公布号 |
US9174127(B2) |
申请公布日期 |
2015.11.03 |
申请号 |
US201012912121 |
申请日期 |
2010.10.26 |
申请人 |
NINTENDO CO., LTD. |
发明人 |
Sotoike Hiroki |
分类号 |
A63F9/24;A63F13/30;A63F13/35;A63F13/33;A63F13/795;A63F13/49 |
主分类号 |
A63F9/24 |
代理机构 |
Nixon & Vanderhye, P.C. |
代理人 |
Nixon & Vanderhye, P.C. |
主权项 |
1. A game system for facilitating multiplayer gameplay of a multiplayer game over a computer network between a first computing apparatus and at least a second computing apparatus, the system comprising:
a storage medium system configured to store at least restriction information that is associated with the first computing apparatus and/or a game player associated with the first computing apparatus; and a processing system that includes at least one processor, the processing system configured to:
perform a determination that the second computing apparatus refuses to continue participation in the multiplayer gameplay of the multiplayer game with at least the first computing apparatus;select the first computing apparatus and the second computing apparatus for inclusion into a multiplayer game based the stored restriction information of each computing apparatus of a plurality of computing apparatuses; andupdate the stored restriction information for the video game of the first computing apparatus in correspondence with the determination, wherein the performed determination includes a determination that the second computing apparatus disconnected during gameplay of the multiplayer game. |
地址 |
Kyoto JP |