发明名称 RESTORING GAMEPLAY BY REPLAYING PAST INPUTS
摘要 Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.
申请公布号 US2015306499(A1) 申请公布日期 2015.10.29
申请号 US201514792469 申请日期 2015.07.06
申请人 BLIZZARD ENTERTAINMENT, INC. 发明人 CHIMES CARL;LAWRENCE DAVE;DABIRI ALAN;ANHALT JAMES;SUTTON ERIC
分类号 A63F13/497;A63F13/95 主分类号 A63F13/497
代理机构 代理人
主权项 1. A method comprising: storing one or more electronic records of a period of past gameplay; wherein the one or more electronic records correspond to a particular instance, of a particular game, that was played by one or more particular participants; wherein the one or more electronic records include captured participant inputs; wherein the captured participant inputs correspond to inputs received from the one or more particular participants while the one or more particular participants played the particular instance of the particular game; wherein the captured participant inputs changed states of game objects within the particular instance of the particular game; wherein at least one electronic record of the one or more electronic records specifies a result of a randomized event that occurred during the particular instance of the particular game; receiving a request to initiate subsequent gameplay beginning from a target point in time that occurred during the particular instance of the particular game; wherein the target point is after a reload point; wherein a first subset of the captured participant inputs occurred after the reload point and before the target point; wherein the randomized event occurred after the reload point and before the target point; wherein a second subset of the captured participant inputs occurred after the reload point and after the target point; causing the subsequent gameplay to begin from the target point at least in part by: causing the game objects to assume states that the game objects were in at the reload point; andreplaying the first subset of the captured participant inputs, wherein replaying the first subset of the captured participant inputs transforms the game objects to assume states that the game objects were in at the target point, wherein replaying the first subset of the captured participant inputs involves replicating the randomized event by using the result specified by the at least one electronic record; wherein the method is performed by one or more computing devices.
地址 Irvine CA US