发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of continuously executing a performance that provides a player with a prescribed sense of expectation in various modes.SOLUTION: Only when a game state after a continuous forenotice performance to which a permission is newly notified by a number-of-reservation command during the continuous forenotice performance falls out a "jackpot" (Yes in S1109), a start of the continuous forenotice performance is determined at a prescribed probability. Consequently, when the game state after the continuous forenotice performance to which the permission is newly notified by the number-of-reservations command is a "failure" (No in S1109), the game machine determines not to start the continuous forenotice performance so as to suppress continuation of the "failure" state, though the continuous forenotice performance has been continuously executed. Further, when the game state of a Pachinko machine 10 becomes a "failure" state after a preset continuous forenotice performance has been executed and the continuous forenotice performance is continuously executed, the Pachinko machine can provide a player with a profound sense of expectation of becoming the "jackpot".
申请公布号 JP2015180329(A) 申请公布日期 2015.10.15
申请号 JP20150122495 申请日期 2015.06.18
申请人 SANYO PRODUCT CO LTD 发明人 KISHIMOTO SHINJI
分类号 A63F7/02 主分类号 A63F7/02
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