发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of properly executing a presentation relating as to whether to open a normal electric accessory with respect to a game state.SOLUTION: As a presentation related to normal symbols, that is to say, a presentation suggesting an opening of an electric Tulip (a second winning device) prior to the opening of the electric Tulip due to a winning in a lottery of a normal symbol, a big win abetment presentation S2122 and an opening suggestion presentation S2132 can be executed, if the game is during a big win (a first win), and during an opening or ending, YES at S2106 and S2110, or if during a round game and retention storage of the electric Tulip are not full, NO at S2112. Accordingly, disadvantageous matters to a player such as a failure to make game balls enter or enough game balls to enter the electric Tulip in an opened state during a big win can be suppressed so as to enhance the interest in the game.</p>
申请公布号 JP2015177875(A) 申请公布日期 2015.10.08
申请号 JP20140056444 申请日期 2014.03.19
申请人 KYORAKU SANGYO CO LTD 发明人 ITO TOMOYA;KITAI TAKENORI;NIINA KENJIRO;MUKOUYAMA TOMOKI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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