发明名称 |
FILE PREFETCHING FOR GAMING APPLICATIONS ACCESSED BY ELECTRONIC DEVICES |
摘要 |
Techniques introduced here enable cloud-based file prefetching for gaming applications running on electronic devices. The electronic devices store certain gaming data files on a remote storage server and preload some of the files locally to include file access efficiency. Gaming data file access patterns on the electronic devices are analyzed, individually and collectively, using a cloud service to detect global access patterns and help determine which gaming data files to preload on each of the electronic devices. |
申请公布号 |
US2015283462(A1) |
申请公布日期 |
2015.10.08 |
申请号 |
US201414248219 |
申请日期 |
2014.04.08 |
申请人 |
NEXTBIT SYSTEMS INC. |
发明人 |
Chan Michael A.;Fleming Michael K.;Quan Justin |
分类号 |
A63F13/355;H04L29/08 |
主分类号 |
A63F13/355 |
代理机构 |
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代理人 |
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主权项 |
1. A computer-implemented method comprising:
tracking, by a processor of a client device, access data for one or more gaming applications that have been accessed by a user of the client device; sending the access data to a server, wherein the server performs an individual analysis of the access data provided by the client device and a collective analysis of access data provided by the client device and one or more other client devices; and receiving a prefetching profile from the server, wherein the prefetching profile identifies, based on the individual and collective analyses, gaming data files that are likely to be accessed by the user of the client device; based on the prefetching profile, determining which gaming data files will be accessed by the user of the client device that are not available at the client device; prefetching and storing at the client device the determined gaming data files prior to being requested by the user of the client device. |
地址 |
San Francisco CA US |