发明名称 Storage medium having game program stored thereon and game apparatus
摘要 A reference character is generated by combining part objects prepared for each site. At least one candidate character object is generated by changing at least one part object among the part objects used in the reference character object. The reference character object and the candidate character object are displayed by a display device, and an input for selection from a user is accepted. Next, a site for which different part objects are used between the selected character object and the reference character object is determined. A new character object is generated by changing the part object used for the determined site with priority. The selected character object is displayed as the reference character, and the newly generated character is displayed as the candidate character.
申请公布号 US9149718(B2) 申请公布日期 2015.10.06
申请号 US200611604852 申请日期 2006.11.28
申请人 Nintendo Co., Ltd. 发明人 Takahashi Ryutaro;Masaoka Takafumi
分类号 G09G5/00;A63F13/40;G06T11/00;G06T19/00;G06T17/00;G06T11/60;G06F9/44;G06T11/20 主分类号 G09G5/00
代理机构 Nixon & Vanderhye, P.C. 代理人 Nixon & Vanderhye, P.C.
主权项 1. A non-transitory storage medium having stored thereon a program executable by a computer of an apparatus for creating a character object by combining a plurality of part objects, each of which is for each of a plurality of parts which are used for forming a character object appearing in a virtual space, the program causing the computer to execute: generating a reference character object by combining part objects, each of which is selected for each part on the character object among the plurality of part objects stored for the respective parts; generating at least one candidate character object by changing at least one part object among the part objects used in the reference character object; displaying the reference character object and the candidate character object; accepting an input to select one of the reference character object and the candidate character object; determining a part on the character object for which different part objects are used between the selected character object and the reference character object by comparing the selected character object and the reference character object; generating at least one new character object by changing the part object used for the determined part on the character object with priority among the part objects used in the selected character object; updating the reference character object with the selected character object; and updating the candidate character object with the character object generated in the changed character generation step.
地址 Kyoto JP