发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of executing a mode performance that is more innovative, can attract more interest of a player and suggests reliability continuously for a prescribed period.SOLUTION: A game machine, when execution of a specific game is determined, controls a game in a disadvantageous or advantageous state that is disadvantageous or advantageous for a player, after the specific game. After the specific game, the game machine executes a mode performance showing probability of being in the advantageous state; however, it sets a first condition and a second condition that differ according to whether the game is controlled in the advantageous state or the disadvantageous state, as a condition for switching to other mode performances. If the first condition is set, the game machine switches to the other mode performances when a rotation frequency after the end of the specific game exceeds a first frequency; however, if the second condition is set, it does not switch to the other mode performances until the rotation frequency after the end of the specific game exceeds a second frequency, and switches to the other mode performances on the basis of satisfaction of a prescribed condition after the rotation frequency exceeds the second frequency.
申请公布号 JP2015171588(A) 申请公布日期 2015.10.01
申请号 JP20150114184 申请日期 2015.06.04
申请人 KYORAKU SANGYO CO LTD 发明人 YOSHIZAWA TAKASHI;MIYAZAKI TSUYOSHI;KAKO TAKAYUKI;SHIRAI MASATERU;MINO KAZUHISA;SUGAWARA TAKASHI;KOBAYASHI KUNIYUKI
分类号 A63F7/02 主分类号 A63F7/02
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