发明名称 Virtual world event notification from a persistent world game server in a logically partitioned game console
摘要 A mechanism is provided for generating event notifications for offline characters from within a persistent world online game. A player agent for an offline player runs in a secondary partition in a video game console while a primary application runs in a main partition. The offline player agent includes an event monitor that monitors for events that occur in a persistent virtual world maintained by a game server. When a game event occurs that triggers an offline player rule, the player agent composes an event notification message and presents the message to the offline player through speech or through an interface within the primary application. Event notification messages may include images, voice (text-to-speech), sound, or video.
申请公布号 US2008090659(A1) 申请公布日期 2008.04.17
申请号 US20060548904 申请日期 2006.10.12
申请人 AGUILAR MAXIMINO;JOHNS CHARLES R;NUTTER MARK R 发明人 AGUILAR MAXIMINO;JOHNS CHARLES R.;NUTTER MARK R.
分类号 A63F9/24 主分类号 A63F9/24
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