发明名称 GAME SYSTEM AND INFORMATION STORAGE MEDIUM
摘要 <p><P>PROBLEM TO BE SOLVED: To simply generate a realistic image by utilizing an image reflecting environment and a status which change in real time as a texture in the case of generating the image including any of the water surface, glass, flame, gas and fog. <P>SOLUTION: This game system comprises a means for performing projection conversion of a three-dimensional polygon object arranged in a virtual three-dimensional space into a viewpoint coordinate system and drawing it in a drawing area, a UV value calculation means for calculating a UV value of a predetermined texture to be mapped to the apex of the polygon object, a drawing means for drawing the predetermined texture to the drawn three-dimensional polygon object based on the calculated UV value. The UV value calculation means comprises a means for changing a status of deformation of an original image by changing setting of the UV value in time. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005209217(A) 申请公布日期 2005.08.04
申请号 JP20050030618 申请日期 2005.02.07
申请人 NAMCO LTD 发明人 WATANABE KAZUMASA;TAKAHASHI HIDEJI
分类号 A63F13/00;A63F13/12;G06T13/60;G06T15/04;(IPC1-7):G06T15/00;G06T15/70 主分类号 A63F13/00
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