摘要 |
An efficient method for improving use of different fill modes in vector graphics and a system using the method. The filling method uses a graphics hardware that is capable of producing objects to be filled. Before the actual filling the edges of the objects must be computed. Edges are then stored into an edge buffer. The buffer may be a separate buffer block or a pointer to a memory. The edge buffer comprises only the edges of the object to be rendered. When the object is actually is rendered, rendering function is called with at least one parameter. The parameters include the fill mode with which the object is rendered to the screen.
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