摘要 |
PROBLEM TO BE SOLVED: To provide a game machine which achieves a secure player's identification and transmission of game state data to a mobile communication terminal even when a specific game state such as a big win game state with the player unidentified. SOLUTION: In case where the player is unidentified and a password is not memorized at the time the big win game state is terminated (S506:No) a player specific time is formed for a specific period (S514-S516) by selecting to identify the player (S513: "Yes" entered) and a player's specific password can be transmitted from a mobile phone 200. Even if the big win game state is generated with the player unidentified, the player can be securely identified and the game information can be received by the mobile phone 200. COPYRIGHT: (C)2009,JPO&INPIT
|