发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which achieves a secure player's identification and transmission of game state data to a mobile communication terminal even when a specific game state such as a big win game state with the player unidentified. SOLUTION: In case where the player is unidentified and a password is not memorized at the time the big win game state is terminated (S506:No) a player specific time is formed for a specific period (S514-S516) by selecting to identify the player (S513: "Yes" entered) and a player's specific password can be transmitted from a mobile phone 200. Even if the big win game state is generated with the player unidentified, the player can be securely identified and the game information can be received by the mobile phone 200. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009072615(A) 申请公布日期 2009.04.09
申请号 JP20080305806 申请日期 2008.12.01
申请人 SANYO PRODUCT CO LTD 发明人 HAYAKAWA KEIICHI
分类号 A63F7/02;A63F5/04 主分类号 A63F7/02
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