发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To prevent a player from getting bored with a game early.SOLUTION: A given pattern indicating information on a winning/losing determination result of an identification pattern stopped and displayed is given to one identification pattern consisting of a plurality of pattern rows before the winning/losing determination result is displayed in one of identification patterns. Therefore, a player can know the winning/losing determination result indicated with the identification pattern in advance when the given pattern is given to one identification pattern. Consequently, the player can be prevented from getting bored early since he/she can have an interest in not only the identification pattern but also the given pattern.
申请公布号 JP2015044016(A) 申请公布日期 2015.03.12
申请号 JP20140222058 申请日期 2014.10.30
申请人 SANYO PRODUCT CO LTD 发明人 TAMURA NOBUYUKI
分类号 A63F7/02 主分类号 A63F7/02
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