发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of reducing burden in performance relating to ready-to-win performance when big win is obtained.SOLUTION: When it is determined that big win is obtained, any one of winning tables A to D is selected and a change pattern is determined (S1701: YES, S1708, S1709). After that, random number for ready-to-win flag is determined and the change pattern is modified (S1710, S1711). At that time, there are cases where the originally determined first change pattern itself is selected, and where a second change pattern having shorter change period than the first change pattern. If the second change pattern is selected, a second table is set so that a higher execution ratio for a decisive performance is applied than the case of that first change pattern is selected.</p>
申请公布号 JP2015054195(A) 申请公布日期 2015.03.23
申请号 JP20130190632 申请日期 2013.09.13
申请人 KYORAKU SANGYO CO LTD 发明人 KATO TAKAYUKI
分类号 A63F7/02 主分类号 A63F7/02
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