主权项 |
1. A tangible non-transitory, computer-readable recording medium with a game control program product embedded thereon, the game control program product operating in conjunction with a game control system, said system comprising:
an input device for acquiring operation input, a speaker or a display for outputting a continuous rhythm by means of an indication sound or an indication image to the speaker or the display, respectively, to be an indication for a player to time operation input, a control processor for acquiring, during a first time frame in which the operation input from the player can be accepted, an input type and an input rhythm of a series of operation input received from the input device for inputting a command selected by the player from among a plurality of commands for controlling a character operated by the player from the player, wherein the control processor sends a control signal to the speaker or the display to output a sound or an image respectively assigned to the input type of the operation input acquired from the player during the first time frame, wherein the control processor refers to a memory in which a plurality of patterns of type and rhythm of operation input are stored in association with the plurality of commands respectively, and determines whether the series of operation input from the input device entered during the first time frame matches a pattern stored in the memory, when the acquired input type and input rhythm of the series of operation input matches, respectively, a type and a rhythm of the pattern, wherein the control processor repeats, if the series of operation input from the input device matches a pattern stored in the memory, outputting the sound or the image of the pattern, during a second time frame, after the first time frame, in which the operation input from the input device is not accepted, to the speaker or the display in a manner that the sound or the image of the pattern is synchronized with the continuous rhythm, and wherein the control processor issues, during the second time frame, the command associated with the pattern matching the series of operation input to a graphics processor so as to display on the display the character operated by the player in a manner of the command. |