发明名称 |
GAME BEHAVIOR BONDS |
摘要 |
Computer-implemented methods and systems for processing of behavior bonds are provided. An example method comprises coding bond rules for a platform or specific application or contest; registering a user with a platform, application or contest to create the necessary user data; calculating which behavior rules the user must abide, based on the user data and Bond rules; receiving, from administrators, leaders, other users, applications or systems, information related to user behavior for any current behavior bonds; updating, based on user actions and reports the then current user behavior bonds status, deducting penalties as necessary; displaying the behavior bonds as necessary and disbursing any forfeited behavior bonds. |
申请公布号 |
US2015265928(A1) |
申请公布日期 |
2015.09.24 |
申请号 |
US201414221351 |
申请日期 |
2014.03.21 |
申请人 |
Sony Computer Entertainment America LLC |
发明人 |
Lerner Edward Adam |
分类号 |
A63F13/792 |
主分类号 |
A63F13/792 |
代理机构 |
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代理人 |
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主权项 |
1. A computer implemented method for processing behavior bonds, the method comprising the steps of:
setting bond rules for one of a platform, specific application, contest or game; registering a user with one of the platform, application, contest or game to create user data; determining which behavior rules the user must follow, based on the user data and bond rules; receiving, from behavior monitoring sources, information related to user behavior for any current behavior bonds; updating, based on user actions and reports, the current user behavior bonds status, deducting penalties as necessary; displaying the behavior bonds remaining; and disbursing any forfeited behavior bonds. |
地址 |
San Mateo CA US |