发明名称 |
SYSTEMS AND METHODS FOR STREAMING GRAPHICS ACROSS A NETWORK |
摘要 |
A method for streaming graphics, that includes determining, with a first process, the location of a back buffer of a second process, wherein the back buffer stores rendered graphics of the second process, and wherein the first and second processes run on a server. The method further includes copying at least a portion of the rendered graphics from the back buffer, thereby generating a rendered graphics copy and applying the rendered graphics copy to a flat two-dimensional (2D) object, thereby generating a textured object. The method further includes encoding the textured object into a video stream compatible with being transmitted over a network, and transmitting the video stream from the server to a client device via a network. |
申请公布号 |
US2015262386(A1) |
申请公布日期 |
2015.09.17 |
申请号 |
US201514656924 |
申请日期 |
2015.03.13 |
申请人 |
LEAP Computing, Inc. |
发明人 |
Nataros Frank Joshua Alexander |
分类号 |
G06T11/00;G06T11/40;G06T1/60;G06T15/04;G06T15/00 |
主分类号 |
G06T11/00 |
代理机构 |
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代理人 |
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主权项 |
1. A method for streaming graphics, comprising:
determining, with a first process, the location of a back buffer of a second process, wherein said back buffer stores rendered graphics of said second process, and wherein said first and second processes run on a server; copying at least a portion of said rendered graphics from said back buffer, thereby generating a rendered graphics copy; applying said rendered graphics copy to a flat two-dimensional (2D) object, thereby generating a textured object; encoding said textured object into a video stream compatible with being transmitted over a network; and transmitting said video stream from said server to a client device via a network. |
地址 |
Austin TX US |