发明名称 |
Adding latency to improve perceived performance |
摘要 |
Techniques described herein provide a system and methods for adding latency to improve the perceived performance of computing devices. For instance, the techniques may calculate transaction latencies for a given session based on the time between sending requests for content and receiving the requested content. The calculated latencies may be aggregated or averaged in such a way that a specific latency may be selected for improving the perceived performance. A client device may then render subsequent content based on the selected latency or a server may serve subsequent content based on the selected latency. This artificial addition of latency may enhance the user experience by creating a more consistent environment. |
申请公布号 |
US9131025(B1) |
申请公布日期 |
2015.09.08 |
申请号 |
US201314099819 |
申请日期 |
2013.12.06 |
申请人 |
Amazon Technologies, Inc. |
发明人 |
Evans Ethan Z.;Jenks Jason;Overton Adam J. |
分类号 |
G06F15/16;H04L29/06 |
主分类号 |
G06F15/16 |
代理机构 |
Knobbe, Martens, Olson & Bear, LLP |
代理人 |
Knobbe, Martens, Olson & Bear, LLP |
主权项 |
1. A computer-implemented method comprising:
under control of one or more computer systems configured with executable instructions,
sending an instruction to a server hosting a computer game;receiving, from the server responding to the instruction, content representing the computer game;calculating a latency based at least in part on an amount of time between the sending of the instruction to the server and the receipt of the content from the server;storing the calculated latency in a pool of calculated latencies;determining a game latency based at least in part on the pool of calculated latencies; andinjecting the game latency into a transaction associated with rendering of the content received from the server. |
地址 |
Seattle WA US |